AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Croatia for Q2 2022
Explore the performance of the top 5 2D realistic games on the Android platform in Croatia during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 2D realistic games on the Android platform in Croatia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Evony: The King's Return from TG Inc. saw a peak in weekly revenue at around $3.2K in mid-May, after which it fluctuated between $2K and $3K. Weekly downloads for the game ranged from 600 to nearly 1K, with a noticeable decline towards the end of the quarter. The game also experienced a gradual drop in weekly active users, starting from 5.4K at the beginning of April to about 4K by the end of June.
Zynga Poker- Texas Holdem Game maintained a relatively stable weekly revenue, averaging around $2.3K, with a slight dip towards the end of the quarter. Weekly downloads for the game were quite low, averaging around 100. The number of active users remained consistent, hovering around 2K throughout the quarter.
Football Rivals: Online Soccer by Green Horse Games saw weekly revenue peaking at $2.7K in mid-June. Weekly downloads showed a gradual increase, reaching up to 158 by the end of June. The game's weekly active users displayed significant fluctuations, peaking at over 6.6K in mid-April and ending the quarter with around 6.2K.
Rise of Castles: Ice and Fire from Long Tech Network Limited saw its highest weekly revenue of $2.9K at the end of April. Weekly downloads varied greatly, peaking at 213 in mid-April and dropping to as low as 85 by late June. The number of active users also fluctuated, starting at about 2.3K and ending the quarter with around 1.9K.
8 Ball Pool by Miniclip.com had its weekly revenue peak at approximately $2.6K at the end of March, followed by a steady decline to around $1.1K by the end of June. Weekly downloads started strong at 2.4K but dropped to about 900 by the end of the quarter. The game’s active users also saw a decline, from a high of 22.9K in early April to about 18.7K by late June.
This analysis is based on data from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.